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While being limited to four courses per world might be constraining for the most skilled and dedicated creators, it’s more than enough for the average person who has only made a course or two ever. In addition, you have mini-game huts, such as the sliding match game from SMB3, that players can visit to get extra lives, and warp pipes to add a bit of creative flair to how players get around the map of each world. You can create up to eight worlds (standard in most Mario games) that can contain up to four courses each from your created levels. While it’s lacking a few features (aspirational goals for future games, I suppose) it’s certainly a quality addition to the suite of features in Super Mario Maker 2. The highlight is, of course, the World Maker, which will certainly inject a dose of life into a community that was starting to scale down to its most hardcore fans.
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I couldn’t help myself as the allure to start putting together my own Super Mario game, something I’ve dreamt about since I was a kid, was too strong. I was up until the wee hours of the evening/morning today trying to get as much work as I could on Super Ed World before I had to go to bed so I could wake up for work on time. And let me tell you, if this is the last one, it’s going out with a bang! Then out of nowhere, Nintendo released a bombshell of a trailer teasing the now live “ final major update” to Super Mario Maker 2. Even that concession was starting to look dicey with impact COVID-19 is having on game development. Many fans, including myself, had been resigned to the fact that a World Maker likely wasn’t in the cards this time around and would have settled for a new course theme or two. Super Mario Maker 2 is closing in on its first birthday, and other than the Master Sword update, post-launch support for the game has so far been pretty light.